Suprisingly, this affects "On Attack" skills too. This also bypasses the frame limit so you can see that depending on the speed, you will fail to hit. The animation speed becomes unlimited, meaning we can set as high speed as we want. Another thing I used to test this, take a character, modify it with nvstate_bear and put nvstate_dopplezon. bin files d2 reads) it needs to have the hit to render the frame before it hits. Now doing that, the attack could most likely fail to hit being that its an attack based to "finish" as to in the txt files (the bases for the. For example taking attack, and lowering the minimum attackspeed possible to lets say 3 from 7 (Think its 7, have not done any modifications in the dc6's in a while). There is a tool that modifies animations in the MPQ archives, (cv52 maybe? not sure) but you can modify the dc6 item/animation speeds, which highly unbalance the game by doing so. Then loading time would not be a problem at all for people on TCP/Open.Īlso here is a quit edit. But, if someone did take the time, Its a hundred percent possible. Now, if you were to change up the code a bit, youd have to do that for everything. Now I am not saying this is the only capability, I am just saying as to for the basic Diablo II: LOD and its engine, It is not modified. But in the game, you can go as high as your computer is capable of, being that the game is not based off of a graphics card, its depending on your systems total specs. For example, you have the menu up right? or in open lobby.
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